Friday, June 21, 2013

"Mustard Custard" Fallout: New Vegas DLC Old World Blues; One Less in the Backlog Review

Once again, another installment of DLC from the folks who gave you Fallout: New Vegas. This was a fun little DLC that will take any fan of Fallout 3 back to simpler times.

The Big MT is a scientific research center in the desert; think Area 51 but without aliens and more human and animal testing. Gruesome and terrible testing, that this center had done for the war effort before the bombs dropped. Initially this was a complex structure built under a mountain, thus the name Big MT, though an "accident" happened and blew the lid off and now it is a crater. Then it was fitting to still call this place the Big 'M-T'

You are brought to the complex like many others before you, and the same fate the others have endured...you get lobotomized. Heart, spine and your brain. From there on you are trapped and coerced in doing the business of the Think Tank. Past scientists who have also been lobotomized and place in floating tanks with monitors for eyes and mouth. Real hard sci-fi 1950s stuff. They have become a little detached from the outside world to say the least. You do their bidding, you can have your brain back.

Luckily you have a home base of operations; a little command center if you will, called the Sink. Within are held the past experimental findings of one Dr. Mobius; mad scientist, antagonist. The talking machines become relevant to the story of how the mighty smart have fallen. The Sink holds some great wonders. These machines talk mind you, some of the best dialogue in Fallout ever. Toaster bent on world destruction, Biologic Seed dispenser with a penchant for lewd comments about your seed, and a miniature Securitron who has been programmed to clean with a severe psychosis for coffee cups named Muggy. These are just a few, all run by a central AI who sounds like Jasper from Iron Man movies. Dr. Mobius has scattered their programs to the far corners of the Big MT; so it takes a little while for them all to come back online.

The lands around the Think Tank/Sink are the past scientific structures populated with the past scientific experiments. Lobotomites, cyberdogs, Y-17 Trauma Override Harnesses (very cool tech, though macabre), and some other creature features. DNA, toxin, meteorologic testing facilities all with a very familiar look if you played Fallout 3. Once again digging though file cabinets, metal boxes and ammo boxes. If you played Fallout 3, you will feel like this DLC is a flashback.

This was a very cheeky and irreverent DLC; they took the 1950s sci-fi to a level of hilarity where dialogue was fun when you had to sit there to listen to quite alot of it. The overall arch of the DLC/New Vegas has really come together, as this is the second to the end. My biggest gripe was the f*cking AI in the Sink, the motherf*cker kept ripping me off. You would sell your junk and you would not be compensated. Where are my f*cking caps? The enemies seemed to be a little overpowered then I remembered I was playing Fallout: New Vegas where you are not the powerhouse you were in Fallout 3. Just takes a adjustment and a little getting used to. Basically, find the best gun in the DLC and use that, aahhhh that's better. This is a GOOD INU. Looking forward to finishing the DLC; Lomesome Road, where it all ends.

The "Mustard Custard" was some of the particularly great dialogue.

SWS out.


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