The wonderful world of Bioshock brought to you from Irrational Games and Ken Levine. You like Bioshock? You like Bioshock 2? You will like Bioshock Infinite. Very simply, in my opinion they did a pencil rub of the first game's framework and made this journey into another world. Once again a plot that twists and turns with an ending that endures.
You are Booker DeWitt, tasked with getting the girl and repaying your debt. Guess he was into gambling...(?) You are rowed out to a lighthouse to begin your journey to Columbia. Sound familiar? Lifted up in to the clouds you plod out in the floating city of Columbia. The early 1900s mecca of American values, well, their values. You must find Elizabeth and take her back to New York to pay your debts.
Columbia is a f*cking brilliant landscape and wonder, much like Rapture. Only the world is not filled with the crazies all spliced up on plasmids. It is a living, breathing city filled with people, sunshine and laughter. Columbia is the yin to Rapture's yang. Rapture is a dark, foreboding claustrophobic city in the depths. Columbia is the heaven's open embrace. You traverse the floating city, going from building suspended in the air to the next. It all floats. Waiting for floating ships to bring you to the next magical floating platform. Cargo is shipped throughout the area using the sky-line system. This is the most fun you can have in combat. Skating the rails and literally doing the patented SUPER FLYING MONKEY BOY on your foes. Such fun. Set in the 1919 it really takes you back to another era all together with a few technological advances that stir the pot a little.
The combat is very familiar to any who has played the first 2 Bioshocks. Pistol, shotgun, machine gun, grenade launcher, RPG the usual fair. Slick, responsive and tight. Instead of plasmids there are vigors. Same thing with a twist. Shock, fire and some other interesting combos. With the introduction of the sky-line, combat becomes frantic, with you and your foes using the same lines.
Enemies range from you run of the mill baddie, to the "heavy hitters" to the sub-boss. Heavy hitters are baddies with a little more artillery and armor. The sub-boss are next level, twisted men in large armor suits, mechanized automatons and twisted men with large "horns". Not giving any of these away, these guys are so cool the first time you meet one and then become pains. Like Bioshock, Big Daddy is bad, two is worse and troublesome; same here. With all the firepower you have, these guys are still a challenge, until you know how to dispatch quickly. I died, yet not as much as Bioshock,; here you have the option to run away and recharge. Shock'em, toss'em and shoot'em.
Unlike Rapture when you're scared to see what was around the corner, Columbia is a joy. There is a lot of quiet time, exploring and taking in the sights. The world doesn't see you as a threat at first most times. You see the world living around you then it hits the fan when you venture on. I can't say enough about the feeling of freedom and life that Columbia has. I wish more games gave you this kind of experience. That's Bioshock's genius though. This a solid gold big daddy GOOD INU. This is Bioshock, though and though. The blueprint is the same. The story has a brilliant twisted, scratch your head, WTF, that was f*cking cool and EUREKA! moments. Played Bioshock? Play Bioshock Infinite.
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